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Saturday, 6 October 2012

Writing Prompt: Character Card Game

Posted on 15:23 by john mickal
I decided to try something, in an effort to design an exercise that could help refine one's skill in inventing, creating, or perhaps refining characters.  Not just any old characters, but characters who might be compelling, complex, colorful, or just plain weird.

What exactly makes a character so great? Well, there are many different aspects that can go into it.  The way people talk and act are a huge indicator to their persona.  Their feelings, thoughts, insights, and ideals could also shape them.  Background, experiences, and any trauma could have tremendous impacts as well.  Even physical traits can affect characters in interesting ways.  To make it even more convoluted, some of the best characters have fundamental paradoxes.

To help flesh out some of these different aspects, I did the following:

Step 1:   Make Up Some Cards.  I took a big stack of index cards and wrote down a single trait on each one.  One stack of cards was made with purely physical traits (how a character looks, appears, is clothed, etc).  The second stack was comprised solely of internal traits (a personality, a mental issue, emotion, etc).  A third deck was made up with even more traits, correlating more to the externalized traits (what a character is doing with his or her life; goals, motivations, professions, etc).  I left a lot of these generic on purpose, allowing the people doing this exercise to determine a character's gender, hair color, eye color, etc.

Specific traits I set up are listed down below, but they are certainly not all-inclusive.  The possibilities are practically endless, and the combination of all three could yield countless character combinations.

Step 2:  Pick Your Cards.  Shuffle the three decks, and pick one of each from the top, so that the combination comes up totally random.   The combination of your physical, inner personality, and externalized personality traits should match up to create someone worth writing about.  Sometimes it'll be something really weird or crazy, but that should provide an amusing challenge.  If it comes up as something too paradoxical (such as a pacifist serial killer or something), then you may have to draw again.  Chances are also good that your character may come up dry or uninteresting; that can provide a challenge as well.

Step 3:  Write About It.  In the purposes of an exercise, you can simply write up a brief description, portrait, or character study of a character based on the cards you've drawn.  Sometimes, the cards may provide enough basis for an actual plot; in which case, you could certainly write a scene that reveals the character's traits.  First person point-of-view could work really well for that.  In other cases, third person, or first person from another character's point-of-view, may suffice.  In any case, you'd just spend somewhere from ten to thirty minutes writing about this character and seeing what comes up.

Chances are that this exercise could help in designing characters for larger bodies of work.  Keep in mind though that the fullest characters may require multiple traits to create depth.  It is certainly possible to flip out multiple cards from each deck to layer on different traits onto a character, so long as none contradict each other, or make the character too convoluted.  In larger works, it's also worth noting that characters are never static; they may change or evolve with the story, so that requires additional consideration.

You may also find that some traits have inherent assumptions.  A person dressed in black is assumed to be someone fairly wicked in some way.  A person is quiet and shy may be assumed to be an introvert or social recluse.  A person acting as a tour guide may be assumed to be an extrovert, and really friendly or open.  But if you combine all of those together, you would have someone totally unique (a shy tour guide who dresses in black; you've already set up the possible inner conflict of having an introverted character struggling to be outgoing for the sake of his career).  That may be the true value of these cards; they'll create unusual combinations that will keep you thinking and developing possible conflicts and stories.
A crime fighter dressing in black who doesn't know what to do with his life? Sounds like an interesting story to me.

As for the specific traits used in this exercise, I invented the following.  You're certainly free to try the same, or create your own set of cards, or a combination of these and your own.  The possibilities are endless.

Physical traits
  • Always carries a bag or satchel (any contents permitted)
  • Can't stop smiling
  • Carries a weapon of any kind
  • Cross-dresses 
  • Dresses in sleazy or revealing clothing
  • Dresses only in black
  • Has a big framed body and/or broad shoulders
  • Has a birthmark anywhere on the body 
  • Has a deformity of some kind
  • Has a large overbite 
  • Has a long or full beard
  • Has a long pointy nose
  • Has a scar somewhere on the body
  • Has a small framed body 
  • Has a wild hair style 
  • Has an excessive amount of cosmetic surgery
  • Has an unusual color of hair
  • Has big hands
  • Has freckles
  • Has involuntary muscle twitches
  • Has long hair
  • Has one or more tattoos visible
  • Has short hair
  • Has only one eye
  • Has unusual color eyes
  • Is a dull/plain looking person
  • Is a dwarf or midget (4' tall or less)
  • Is a foreigner
  • Is a giant (7' tall or more) 
  • Is a giant insect
  • Is a robot or cyborg
  • Is bald
  • Is beautiful
  • Is clean and immaculate
  • Is dirty, scruffy, and worn
  • Is gluttonous,  obese, or grotesquely overweight
  • Is kinda funny-looking
  • Is not human
  • Is perfectly lean and fit
  • Is old
  • Is physically strong and muscular
  • Is really skinny and looks frail
  • Is wearing a costume of some kind
  • Is young
  • Looks really scary or creepy
  • Wears a fedora or other wide-brimmed hat
  • Wears a mask of any kind
  • Wears a necklace or medallion that means something important to him/her
  • Wears a trenchcoat 
  • Wears facial paint or makeup
  • Wears formal clothes
  • Wears glasses
  • Wears loud clothes
  • Wears street clothes of whatever kind
Personality I (Inner Traits)
  • Can never tell a lie
  • Can't stop lying 
  • Cold and detached
  • Confrontational
  • Doesn't care about people or the world (nihilist)
  • Doesn't know what to do with his/her life
  • Easily offended
  • Eternally optimistic 
  • Flirtatious and/or seductive
  • Has a massive ego (narcissist)
  • Has a superpower
  • Has an attitude
  • Has OCD
  • Has memory problems
  • Is a conformist
  • Is a control freak
  • Is a coward
  • Is a fanatic about something (obsession)
  • Is a genius
  • Is a miser
  • Is a perfectionist
  • Is a pervert
  • Is a slacker
  • Is a thrill-seeker or adrenaline junkie
  • Is a total bookworm
  • Is a workaholic
  • Is an animal lover
  • Is an experienced war veteran or hero 
  • Is brave and/or fearless
  • Is dumb
  • Is eccentric
  • Is easily confused
  • Is evil to the core
  • Is goofy or funny
  • Is haunted by a crime he/she personally committed in the past
  • Is hungry for knowledge
  • Is hyper or energetic
  • Is insane
  • Is gradually losing his/her mind
  • Is lethargic
  • Is morally straight and incorruptible
  • Is naive
  • Is passive-aggressive
  • Is quiet/shy
  • Is rebellious
  • Is suave and charming
  • Is the life of the party 
  • Is very laid-back
  • Is very lewd, crude, or vulgar 
  • Is very polite 
  • Is very selfish and pushy
  • Is wise
  • Hallucinates all the time
  • Has a negative outlook on everything
  • Has a split personality or is bipolar
  • Has a troubled or disturbing past 
  • Has an addiction
  • Has no faith in her/her own abilities
  • Lost the ability to love
  • Stutters 
  • Tries to be someone he/she is not
  • Wouldn't even harm a fly (pacifist)
Personality II (Outer Traits)
  • Defuses bombs for a living
  • Fights crime
  • Finds him or herself stranded or lost somewhere 
  • Goes on a journey of any kind
  • Hunts ghosts, or is a paranormal investigator
  • Is a billionaire 
  • Is a bodyguard or secret service member
  • Is a boss or supervisor (any profession)
  • Is a cook or chef
  • Is a cop
  • Is a firefighter
  • Is a grave-digger
  • Is a hacker 
  • Is a leader or a figure of power
  • Is a magician (can be either the street-performer kind, or an actual wizard, sorcerer, Jedi, etc)
  • Is a musician or singer
  • Is a nun or a monk
  • Is a rogue mercenary, bounty hunter, assassin, or other profession (any kind where a person is hired to do dirty work)
  • Is a serial kidnapper or murderer 
  • Is a social recluse
  • Is a soldier or mercenary in combat
  • Is a spaceman or space woman (can be an astronaut, or any sci-fi character like a ship captain, pirate, soldier, etc)
  • Is a spy 
  • Is a store clerk or cashier
  • Is a storm-chaser
  • Is a successful detective or private eye 
  • Is a teacher or professor
  • Is a tour guide
  • Is an activist
  • Is an artist, or a patron of the arts
  • Is an inventor with a great new invention
  • Is aspiring to be a celebrity
  • Is either a vampire, werewolf, or other monster in disguise
  • Is going after the man/woman of his/her dreams
  • Is in a school of any kind
  • Is out for vengeance
  • Is performing an extreme sport
  • Is searching for an ancient lost artifact
  • Is struggling to make ends meet
  • Is trying to save a friend or family member from peril
  • Is using someone for his/her own ends
  • Leads a revolution of some kind
  • Plays a sport
  • Robs banks
  • Slays the undead in his/her spare time
  • Was wrongfully imprisoned for a crime someone else committed
  • Works at a common low-paying job (blue-collar worker)
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Posted in character, characterization, conflict, exercise, fiction, game, personality, plot, prompt, story, writing | No comments

Friday, 5 October 2012

Film Review: Donnie Darko

Posted on 22:00 by john mickal
"I hope that when the world comes to an end, I can breathe a sigh of relief, because there will be so much to look forward to." - Jake Gyllenhaal

When I first saw this movie’s cover, I didn’t know what to make of it, much less what to expect out of the film itself. That strange image of a kid with a wiry, skeletal body surrounded by seemingly-digital writing and this gaping hole in his chest; is it some kind of science fiction? Is it something horrific? Is it something otherworldly?

Truth is, Donnie Darko is all of those things in its own distinctive way. It’s a high-school drama, wrapped up in an eerie, surreal, mysterious type of sci-fi overtone. This might actually go down as the one and only school drama where time travel and tangent universes factor into the kid’s life. The science is kept to a minimum, focusing more on story and character development. In spite of that, the film is pretty evenly paced – not too fast and not too slow – with a particular emphasis on crafting an atmosphere that’s simultaneously creepy, otherworldly, and perhaps somewhat spiritual in nature. It makes for an experience unlike any other.

The story for this is pretty odd, and without a whole lot of straight or concrete answers, the film will come off as weird and confusing. It definitely requires some thought and interpretation to fully comprehend. But even if you don’t spare that type of attention, the drama scenes can stand really well on its own (if it wasn’t for the time traveling stuff, this would simply be a story about a confused and angry teenage boy). Characters are pretty strong and endearing. Through their interactions and dialogue, greater themes of spirituality emerge, which not only adds depth to the story but also ties together the looser elements of the story into one tight package. Overall, despite being enigmatic, the story is as deep and tightly-constructed as it is interesting.

Despite its low budget, the film has some very interesting photography and editing, and I find it quite invoking in some areas. Acting is swell: Jake Gyllenhaal is effectively perfect as the title role, while Holmes Osborne, Mary McDonnell, Jena Malone, and Beth Grant all contribute quality performances. Additional smaller roles by Patrick Swayze, Drew Barrymore, James Duval, and Maggie Gyllenhaal are also noteworthy. Despite a few odd lines, the writing is really good. This production makes the best use of its limited sets, props, and costumes. Special effects aren’t terribly great, but they definitely accentuate the film’s unique style. Music is really slick.

This is not a film that offers a straightforward storyline or answers; it is fundamentally sublime, offering an experience that is mesmerizing and surreal. It is certainly recommended to those open-minded viewers who have the patience and tenacity to view and interpret this mysterious storyline.

Two cuts exist for this film. I've seen people favor the theatrical cut, because it explains less and therefore stimulates the brain more. I personally prefer the director's cut, because it does explain things some more. I'm also more fond of its added special effects. Music is different between the two versions; it may irk some viewers, but not me personally.

4.5/5 (Entertainment: Good | Story: Perfect | Film: Very Good)

This film is on my Top 100 Favorite Films list at #61.
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Posted in comedy, drama, film review, high-school, Jake Gyllenhaal, movie review, mystery, Richard Kelly, sci-fi, science fiction, surreal, thriller | No comments

62 Dumb Things About "BloodRayne"

Posted on 13:40 by john mickal
Rottentomatoes gives it a measly 4%.  Metacritic gives it a rotten 18%.  Imdb gives it a puny net rating if 2.8/10, just narrowly missing the bottom 100 list.  Make no mistake:  BloodRayne is universally considered one of the worst films of all time.  Just about every minute of the film is jam-packed with horrific dialogue, cringe-worthy acting, and crap that just plain doesn't make sense.  Out of all this epic badness, I've only jotted down these few 62 stupid things to make fun of.  Chances are that you can spot twice as many stupid things if you dare to watch it, especially since I only wrote down a few of the awful lines of dialogue.

So, just for the sheer heck of it, here is a small sample of how inept and dumb this film really is.
This will likely be your expression too when watching this film.
01:  You can pretty much tell right away that absolutely nothing about this film has anything to do with the original video game.
02:  So a guy kills another guy in the middle of this marketplace (okay, it's a slayer killing a vampire).  The vampire withers and dies.  And nobody seems to care.  The guy behind the counter just says "I like you, you don't make a mess of the place." Riiiiight...
03:  Flash back to the carnie scenes, where they torment Rayne in front of an audience just to prove that she's a dhampir.  And the crowd loves it! Everybody's a sadist!
04:  Even though I get that it was something carried over from the video game (if not folklore) that water can kill a dhampir, I have to ask:  how does a dhampir stay hydrated?
05:  You can always count on Ben Kingsley to put on his best performance as a villain by sitting in a chair.  Seriously, between this and Thunderbirds, all he does it sit down and look evil.  What ever happened that quality Gandhi-style acting?
06:  At this point, there are a few surreal flashback scenes with lots of shakey imagery and weird effects where Ben Kingsley's head becomes all double-visioned, and everything is all blurry.  Could this be more agitating?
07:  Here's some bad dialogue for ya:

"Kagen is building an army of thralls, we're on our way to a carnival.  Am I the only one who thinks this is madness? Cameron?"
"How do you suggest we deal with this army, Sebastian? Brimstone is a shadow of its former self."
"I've yet to see the point of finding this carnival."
"Listen you two:  when has a vampire ever been held in captivity? Let alone by a circus troupe? She may be the one."
"You're focusing your energies on Kagan."
"This is what I've decided to do."
"Haven't we wasted enough time with fairy tales?"

Did a ten year old write this?

Doesn't matter; even if it was Oscar-award-winning-writing, the delivery's terrible.

08:  Hurray, in her horrific bloodbath, Rayne spared the bearded lady, the Siamese twins, the dwarves, and the other freaks at the carnival! (I know, she probably did so on purpose, because she's a freak too.  Still kinda funny).
09:  "She's not a vampire! She was wearing the crucifix I gave her when it happened! She's a friend!" Problems with this dialoge is:  traditionally, vampires cannot carry crucifixes (not sure about dhampirs specifically).  I suppose the line of reasoning here is that, because Rayne isn't affected by the cross, she's technically not evil.  Regardless, this woman acts like carrying it automatically makes her good...which is just plain silly.
10:  Okay, I understand the woman was bitten by a vampire and needed to be killed for her own good.  But jeez, did Michelle Rodriguez have to go and stab her so suddenly?
11:  Hey, I totally recognize Neuschwanstein Castle there! The shot is in there for just a few seconds, and is never seen again.  Was it even necessary, especially since every other castle in the movie looks totally different?
12:  As if the combined performances of Michael Madsen, a statuesque Ben Kingsley, and a standard-tough-girl Michelle Rodriguez doesn't provide enough god-awful acting, Billy Zane contributes his fair share of horrid acting as well.
13:  Strange how Rayne just happens across a wagon being raided by vampires.  What luck.
14:  When confronted, Rayne assures, "I will not harm you.  I only wish to kill vampires." This is then followed by Rayne hungrily staring at the baby.
15:  Whenever a vampire shows its ugly face in a crowd, it's never clear as to whether or not this is visible to everybody, or just Rayne.  One thing is for certain:  Rayne is the only one who notices, and the rest of the crowd is oblivious.
16:  Rayne beckons a vampire into a dark corner:  hot and saucy woman-on-woman vampire biting occurs.  And once again, somebody drops dead in the middle of the street, Rayne moves on, and nobody seems to notice or care.
17:  Apparently, fortune tellers can use the Force to telepathically communicate.
18:  A standard cliche in films:  whenever there's a fortune teller, they always flip some tarot cards while laying out the entire plotline.  In this film, it's not just a vague reference to danger or death or anything:  this fortune teller straight-up tells Rayne to go find the Eye of Beliar.  And none of her cards are actual tarot cards.  This plot progression is fantastic!
19:  As if the fortune teller's directions weren't good enough, Rayne relies on unintelligable voices in her head to guide her to the Eye of Beliar.
20:  Easily the awesomest scene in the film:  Rayne vs the big ugly guy with the massive warhammer! The epicness of this scene is only hampered somewhat by Rayne's fake-looking flips and acrobatics.  Fortunately, the big ugly guy's acting is good, until Rayne slams a morning star into his face.  Wicked.
21:  Rayne enters the chamber, and watches all the booby traps flying around the room.  They move at lightning speed, but she's somehow able to do this amazing flip across the room and dodge them all.  Pretty big "yeah right" moment there, and the bad special effects don't help.
22:  Out of the blue, the bearded monk dude appears and says "I suggest you follow me." Okay, how did he know Rayne was down there?
23:  Only after finding the special Eye of Beliar is its origins and backstory revealed.  Wouldn't it have been cooler if all this was mentioned first? Then, it would have given the audience a better reason to care for Rayne finding the thing.
24:  Battle breaks out at the monastery! It's all really cool and there's lots of blood...but you can't really tell what's going on when the camera moves around so much! Do'h!
25:  In the midst of battle, one hapless monk just flings himself into a horseman.
26:  Why is it that this army launched the attack without wearing any armor? Seriously, they're all just wearing robes and cloth.  It's no wonder that they're getting pelted by arrows, come on!
27:  Even without any armor, Rayne manages to kick way more butt than most everybody else.  It's a shame that her fighting skills are still incredibly fake-looking.
28:  The bad guy stabs the head monk dude, and then asks "Where's the Eye?" Hasn't anyone told this guy that you can't stab first and ask questions later?
29:  As if echoing my sentiments, the monk's last words are "you fool!"
30:  After all this fighting, some guy just runs up, punches Rayne in the face, and carries her off like a viking taking off with a wench or something.  WTF?
31:  Michelle Rodriguez shows a slight ineptness with her sword as she spends a few uncertain seconds trying to sheath it, and having to look at her hip to figure out the sheath before succeeding.
32:  To pass the time, Kagan bites a woman, in a totally useless scene lasting all of ten seconds.
33:  Approaching the place where Rayne was captured, the one hero manages to take out three guards with three perfect arrows.  They're so perfect, they take out the guards in three totally different locations:  one on top of a walkway, one behind a wall, one somewhere else. Are these magic arrows?
34:  Meat Loaf...why is he here?
35:  I read somewhere that all the naked women in this scene were actual Romanian prostitutes.
36:  Vampires prove to be very poor fighters, as one rushes into a hero, but the hero just flips him around and has him run the other way, directly into the other guy's sword.  Brilliant.
37:  Michael Madsen expresses true machismo by choosing to punch a guy instead of using the obvious alternative (the sword in his hand).
38:  It's amazing how much light can shine through a pair of tiny 2' x 4' windows.
39:  As everybody enters the headquarters of the Brimstone Society, Rayne comes off the boat looking all wobbly.  Seasick?
40:  Rayne goes on to say that she'll gladly drink the blood of animals to spare humans.  In the purpose of the story, it's her way of appeasing her captors.  In the purpose of the film, it looks as though it's trying to maintain some positive moral vibe, which is dumb after all the death and mayhem that's already been shown (some of which is by Rayne herself).  So, after showing a few dozen people getting bitten, you're saying it's wrong to drink human blood? No way!
41:  Rayne continues to show off some pretty lame fighting skills with a montage of practices and training.
42:  So when the sword breaks, all Rayne says is "it belonged to a friend." Michael Madsen says "I know someone who can help." What stupid lines.
43:  Jail sex scene, ftw!
44:  Why does Kagan keep referring to his men as "thralls?" Does he know what a "thrall" is?
45:  Michelle Rodriguez really delivers the stupid lines as she spars with Rayne. "You form is weak, lacking passion." "Keep your friends close, enemies even closer." Of course, Rayne's lines aren't any better.
46:  Somebody tosses a severed head on Billy Zane's desk.  His response:  "Stop throwing things at me."
47:  Why does Billy Zane smile in every role he's in? Especially the serious roles?
48:  "Give me the map!" "Give us our destiny." What kind of response is that?
49:  You know, I didn't quite catch what point there is to Billy Zane's scenes.  Even though he's scheming with the bad guys, it seems like both of the scenes with him in it could have been cut from the film completely without affecting the story.
50:  If somebody is wounded in the middle of the woods, does anybody hear him? Apparently, the main characters do.  And amazingly, the man is still alive! Just in time to tell everybody that the castle's under attack and Michelle Rodriguez is a traitor.  What a convenience plot device!
51:  In the middle of the night and everybody is asleep, Rayne gets up and runs off.  Then the other guy gets up and runs after her.  Then Michael Madsen opens his eyes.  What, were they all awake the whole time?
52:  You know, it seems like these people are endlessly riding on the exact same road and going by the exact same mountain for the whole film.
53:  Our two main heroes bust through the gates of Kagan's castle with all swords a'swingin'.  They're pretty lucky that the bad guys only took them prisoner.  Suppose they just killed them instead?  Movie would be over faster.
54:  Prison guards always fall for the "where has my cellmate gone?" trick.
55:  Wow, the two heroes pull off some impressive stuntwork, with one guy flipping in the air and dropping fifteen feet to the floor and landing perfectly, while the other guy uses a tiny dagger on a banner to slide down.  It'd be really cool, if it didn't look so fake.
56:  After playing such an unconvincing wise old man in the whole movie, Michael Madsen ultimately suffers the worse, most unintentionally hilarious death ever, as Ben Kingsly calmly walks into him with his sword raised, and Michael just looks at him blankly.
57:  Rayne vs Kagan! In the first moments, Rayne spins around cutting air with her swords, whee!
58:  Water is so amazing.  It killed the wicked witch of the west.  It scalds Kagan and contributes to his demise.  The big question should be, if water is lethal to him, why did he catch it when the other guy called his name and threw it at him?
59:  In an attempt to appear really wicked, Rayne screams in Kagan's face as she stabs him.  In any other movie, it might have been an epic and dramatic scene.  Here, it's just lame.
61:  In the film's final moments, Rayne walks over and sits down on Kagan's throne, and stares at the camera with this freaky look.  What's the assumption here? Did Rayne take over as the new evil queen or something? Is this like when Riddick took over the Necromongers in the Chronicles of Riddick? If you watch the unrated version of BloodRayne, this last shot is overlaid with a montage of flying blood and guts and wicked stuff! What does it all mean?
62:  Well, of course this movie sucks.  It's an Uwe Boll picture!
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Posted in bad movies, Billy Zane, BloodRayne, film review, humor, Kristanna Lokken, Michael Madsen, Michelle Rodriguez, movie review, Uwe Boll | No comments

Wednesday, 3 October 2012

Film Review: BloodRayne

Posted on 22:00 by john mickal
"Your form is weak, lacking passion!" - Michelle Rodriguez

I never expected anything great or smart or even coherent out of this. I went into it totally blind, wanting nothing more than a cheap and cheesy B-movie with lots of sex appeal and lots of blood and gore. And you know what? The film delivered! There are really only a couple of reasons to watch this film: for the incredible blood and gore effects (which are fantastic in the unrated cut, but incredibly subdued in the original theatrical version) and for Kristanna Lokken's performance, of which I am particularly fond of.

This film has earned its name as one of the all-time worst films ever made for a few good reasons though. First and foremost, it has absolutely nothing to do with the original video game. The game pitted the titular dhampir against Nazis during WWII, to find some Atlantean artifact and fight monsters and vampires...this movie throws it all out the window and just has Rayne in the Dark Ages embarking in a simple revenge story. It does little-to-no justice to its source material. Even on its own merits, the film is hobbled together with seemingly-random scenes, some of which could have been cut entirely. The best that can be said is that the story is serviceable; it's coherent enough to follow the characters and the action, but it is riddled with plot holes, inconsistencies, and frivolous scenes.

As far as the film itself goes, the single most redeeming value will be its photography; despite a few shakey-cam scenes, the camera work is pretty solid at times. Acting is atrocious; I read that Michael Madsen was drunk when they filmed this, and it shows. Michelle Rodriguez puts on her standard tough-girl act, Matthew Davis offers some horrid line delivery, Meat Loaf offers a strange and frivolous cameo, it's hard to take Billy Zane seriously in anything he does, and even Ben Kingsley shows weakness as a flat and emotionally-void villain. The only bright spots here will be Michael Pare and Kristanna Lokken, who still contributes to the pool of bad acting with some bad dialogue and some incredibly weak-looking fight choreography. I only give her a pass, partly because she offers some decent sex appeal here, but mostly because I like the expressions and her mannerisms as Rayne (much unlike Natassia Malthe, who does manage to be more physically appealing, but plays it so tough that she becomes unlikable). Writing is terrible across the board; lines are simple and stupid, and their deliveries are often weak. This production does have some really wicked blood and gore effects. Sets, props, and costumes generally get the job done, but aren't terribly great either. Special effects are pretty bad. Music is alright.

As Uwe Boll's third video-game adaptation, he pretty much strikes out (and strangely, never does give up the game). Chances are that you may watch all his movies and find them "so bad they're good," but most will just dismiss them as "so bad they're bad." In the case of BloodRayne, it is indeed a bad film and a missed opportunity for making a quality game adaptation (somewhat redeemed with BloodRayne: The Third Reich, but even that's pretty trashy). As it is, BloodRayne comes down as one of my ultimate choices for a guilty pleasure, since it is rather entertaining with its frivolous sex and violence, but most other viewers will not be so easily appeased.

2.5/5 (Entertainment: Good | Story: Poor | Film: Very Poor)
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Posted in action, B-movies, bad movies, Ben Kingsley, Billy Zane, BloodRayne, epic, fantasy, film review, horror, Kristanna Lokken, Meat Loaf, Michael Madsen, Michael Pare, Michelle Rodriguez, movie review, Uwe Boll, video game | No comments

Film Review: Bis Ans Ende Der Welt (Until the End of the World)

Posted on 13:13 by john mickal
"Life ends. But I've seen, finally, after these years. This is our story, my darling. What a chase it has been. What a dance." - Jeanne Moreau

I first learned of this film after stumbling across its soundtrack.  Upon learning that it's a piece of science fiction, I decided to give the film a try.

Bad news first: the film is long. It runs for a good two-and-a-half hours, but incredibly, it's only the short version; the rough cut was originally eight hours long, and the director's preferred version is 280 minutes. Even at 150 minutes, this film feels long and it drags at times.

That doesn't mean it's a total bore. The film is pretty evenly split in half (for the theatrical cut anyway; the director's cut is supposedly arranged as a three-part trilogy). The first half is easily the most interesting and thrilling, as it follows this woman all across Europe and Asia and everywhere else, investigating some shady people and mysterious devices and roaming around some strange post-modern futuristic settings. It comes off much like a sci-fi film noir, somewhat akin to Brazil, but nowhere near as goofy. In the film's last half, with a great catastrophe befalling the Earth, the characters wind up holing themselves up somewhere in Australia, where they bum around for the remainder of the picture. I found this part far less interesting, but it offers a few interesting ideas (including one key aspect that echoes Inception a lot). Altogether, I'd say that it's an interesting film with lots of interesting ideas and plot points, but it achieves the type of pacing that straddles the threshold of being fascinating and unfascinating.

If anything in the above paragraph indicates anything, it's that the story itself is pretty sound and full of neat ideas. It's populated by interesting characters. I really don't have many complaints about the story, other than it felt like it trailed off in the end.

This film looks neat, with quality photography and editing. Acting is swell: I did get a kick out of watching William Hurt, Sam Niell, and Solveig Dommartin in their roles (and Max Von Sydow makes an appearance toward the end). Writing is alright. This production does its best to use then-modern sets, props, and costumes for a futuristic look, but with mixed results. Frankly, parts of the film look cheap and cheesy, in a manner no different than Paul Verhoeven's films. Still, it gets the job done. Music is pretty cool.

It's an interesting film and I'm glad I saw it. It is a shame that this film was a commercial and critical failure on its release, because it's not that bad at all.

3.5/5 (Entertainment: Pretty Good | Story: Pretty Good | Film: Pretty Good)
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Posted in drama, film noir, film review, movie review, Sam Niell, sci-fi, science fiction, Solveig Dommartin, Until the End of the World, William Hurt, Wim Wenders | No comments

Monday, 1 October 2012

Video Game: Gameplay tips for "Dead Island"

Posted on 12:30 by john mickal
This game is pretty big and allows you to wander all over the place in a seemingly-endless search for quests, loot, and zombies to murder.  There is a main storyline to be had here, and it is certainly easy enough to just follow it all the way to its ending.  If you're finding yourself stuck on something, however, perhaps this guide can help.

If all else fails, there's no shame in flipping through some online guides:

Dead Island Wiki
IGN Guide
PS3 Trophy Guide

Yes, come closer and fall upon my electric blade!
Fighting the Undead

Having played just Xian's character, I became more adept at using blades to kill the undead.  Chances are that if you're playing another character, your fighting style will be different than what I'm describing below (I know one character specializes more in guns, another in throwing weapons, and the last one does melee weapons; all have their advantages and disadvantages so you'd have to experiment and adjust accordingly.  Still I'll try and make this tips applicable for all play styles).
  • Walkers:  These will be your standard, run-of-the-mill zombie, which will very slowly creep up on you.  They tend to stagger into you when they get close, so you never want to underestimate them.  Sometimes they might get in your face and threaten to bite your neck; just follow the on-screen prompt to punch them in the face and get it off of you.  For the most part though, you can easily dispatch these shambling ghouls by either side-stepping them and giving them a good whack, stab, punch, or gunshot in the head.  You can also kick them pretty easily, throwing them to the ground so you can wail or stomp on them until they're dead.
  • Thugs:  Seem menacing and annoying at first, with their massive stature and a painful attack that sends you flying backwards to the ground.  They're not all that bad though; you just need to keep your distance.  Their movements are slow, so you can always back-step or maneuver around them.  Once the thug starts shouting at the air, that's the perfect time to step closer and give it hell.  Any other time, and he'll whack you.  You can also throw stuff and shoot at it from a distance, but his health is pretty high.  If you have an electric weapon, it works best, because the electric shocks will make him spazz out, and leave him totally vulnerable to a barrage of attacks (well, heck, electric weapons work wonders on all enemy types...even the final boss).
  • Infected:  the infamous 28 Days Later style of zombie...meaning that they aren't slow.  These are fast and crazy mofos who will sprint up into your face and lay the smackdown on you.  I hate these guys...the best thing I've found is to kick them when they approach.  A good kick in the chest or head will knock them down, leaving them open for a head-stomp or downward attack.  Of course, it gets annoying when there's multiple Infected gaining up on you; I usually kick one down, side-step, and hack away at the others.  Note that if you kill one of these with a grenade (and only a grenade), you get a trophy.
  • Suicider:  easy, kill it before it kills you.  Preferably right away, because these suckers can creep up on you unexpectedly, then BAM, you're dead.  You basically need to set them off before they set themselves off, so you can either take them out from a distance (thrown weapon or a gun will make them explode; it might take a couple of hits though), or you can run up to it or right past and and flee like a madman (chances are good that you can run away from it before it explodes).  It's especially rewarding when you shoot it when it's in the middle of a bunch of other zombies, because it'll take out the others around it.  Note that if you kill it with an explosive, you get a trophy.
  • Ram:  another monster I hate; it's basically a giant zombie wrapped up in a striaght jacket, which will run into you and literally ram you to death.  The most blatant tactic with this guy is to dodge his sprinting attack, so he'll run himself into a wall and temporarily stun himself.  Then you can flank him with all you got; his weakest spot is his backside.  However, he will flail around and take away a bunch of your health, so you got to be careful.  Note that if you use a special tackling skill (I believe is only available for Sam B), you get a trophy.
  • Floater:  it's basically a big fat blob that pukes at you.  Aside from using ranged attacks, you can get up close and personal by circling around him and closing in while avoiding all the puke.  The thing is pretty slow and lumbering, so it does go down easily enough.
  • Butcher:  this zombie has stabby-pointy-limbs for arms, so it's pretty fast, crazy, and dangerous.  As fast and ferocious as they are, I never really developed any specific plan for these guys, other than stabbing and kicking them like hell.  As always, electric weapons can help stun them.  Note that if you finish it off with an axe, you get a trophy.  Also note that these butchers only appear in Act III, and are therefore only found throughout the jungle (thankfully).
  • Final boss:  this dude seems to combine all the aspects of the above creatures into one seemingly-horrifying combination.  Key word is "seemingly," because he's surprisingly easy.  He moves fast and screams at random, but with constant footwork and constant hacking and slashing, I made short work of him (especially with an electric weapon, which stuns him).
  • Now, if all else fails, you can always rely on your environment (there are explosives and flamible things all over the place, and there are always objects to pick up and throw). Bombs, grenades, and molotovs are always effective at killing (or at least weakening) all kinds of zombies, especially in large groups.
  • Naturally, you'll want to keep your weapons in perfect working order, so visit a workbench often (loot everything so you always have cash to spend on repairs and upgrades).  If you're using guns and throwing weapons, you won't have to worry so much about repairs, but you will need ammo all the time.  Use mods to make good weapons better.
  • The best weapon in the game is...the automobile! It's always a blast to drive around and watch the experience points fly across the screen as zombies get crushed under the sheet weight of your car! I spent many a fine hour driving back and forth, running into the undead repeatedly.
  • If all else fails, take solace in the knowledge that you never really die in this game; you just respawn somewhere close by so you can try again (but you will lose a certain percentage of your money as a penalty).
General Tips
  • Unless you're sticking with guns and throwing weapons, visit the workbench often to repair your weapons.
  • Loot everything you can.  Even stupid items can be helpful, either for quests or for making custom items.  Taking the time to explore all locations and rooms will ensure that you'll find plenty of cash, items, and collectables that will help you later on.  In fact, don't just loot a place and move on; leave and loot the same places later on, because loot containers will be reset after a while.
  • When it comes to hoarding crafting items, I usually keep a large amount of items, but I'll sell off things if I have too much.  So I kept 20 of most things (20 rags, 20 phones, 20 batteries etc) so I could use them when I needed to, but sold off all extras and earned some more cash that way.
  • Remember that certain items should be hoarded or held on to for continuous quests.  Brand champagnes are the best, because you can trade them with the one chick at the resort for diamonds (which, in turn, can net you lots of cash, or can help you build the special developer's mods if you find them).  Alcohol can be turned in for molotovs with the one dude at the lifeguard tower (five bottles per molotov).  Canned food, water, oleander, painkillers, and other stuff can be turned in for quick experience and rewards.  Note that there are a few glitches that can be exploited so you can buy loads of oleander from a merchant and trade it all in for all the experience points you want (I haven't done it though; see the PS3 trophy guide at the top of this post).
  • Always make sure you have the best weapon you can get equipped.  I personally kept a few blades and a few guns handy at all times, and they were usually blue, purple, or orange items with mods.  If I find a weapon that does more damage, I'll upgrade it, mod it, and then use it and sell the old weapon.
  • Remember that many zombies can be easily eluded by climbing onto cars, or other high places.
  • When you reach the end of the game, you'll want to do a New Game +, so you can keep all the cool weapons and inventory that you've collected throughout your first playthrough.  Chapter selection does not allow you to keep your stuff.
  • Throughout all your playthroughs, there are plenty of secrets to look out for.  There are some skulls that you can find, which will help unlock the special developer's mods.  They're expensive, but cool as heck.  Use one of the guides at the top of the page to find them (because I only ever bothered to find one, and couldn't tell you much more about them).
Trophy Hunting

Most trophy progress can be tracked by pushing the start button in the game, selecting "extras," and then finding the "trophies" selection.
  • It will take at least a couple of playthroughs to get the platinum.  Firstly, because you will need to replay Act I four times for all four of the characters, but mostly because you'll need to get to level 50.
  • Plenty of trophies will come naturally in the gameplay, as long as you use your resources often.  Be sure to use modified weapons to kill 250 zombies.  Use guns on 250 more. Use edged melee weapons on another 250.  Use blunt weapons on 250 more.  Kill 50 bad guys.  Walk 20 km and drive 10 km while doing it.  Customize 25 weapons when you can.  Run over 50 zombies with a car.  Punch 25 zombies until they're dead.  Use 100 medkits.  Complete 75 quests.  These are all pretty easy, just time-consuming.
  • Most online trophies are easy, and just require you to stick around with some other players for all of their quests.  It's very helpful to hang around with any PS friends you may have.
  • For the "10 Heads Are Better Than 1" trophy, you'll need to kill 10 zombies in a row with nothing but headshots, and it does require some slick combination of skill and luck.  I personally unlocked this in the prison levels, where I could happen across one zombie at a time and just shot them in the head until the trophy unlocked.  I saw it's recommended to gather up 10 zombies in the city and shoot them all in the head, but I find it difficult to shoot into a hoard, where some other zombie's body can get in the way.  If you can, I'd recommend finding a place where you can get them one at a time (such as the prison, the police station, or the resort).
  • For the "Light My Fire" trophy, you'll want to aggro ten (exactly ten) zombies and throw a molotov at them.  I hear that the best place to do this is in the city; exit the church, leave out the right gate, head straight and then turn right toward a bridge with an ambulance on it.  Running down that street, there are indeed ten or so zombies.  I never could get them all on fire, but maybe you'll have better luck.
  • For the "Can't Touch This Trophy," you'll need a hammer (in the game, not in real life).  It would probably help if it's a green, blue, purple, or orange hammer with a good mod attached to it.  Now go forth and slay 15 zombies in a row without taking damage.  This worked best for me in the resort area, where the zombies are slow and easy to dodge.  It's still a bit of a pain, but it's very easy to sneak up on the zombies laying on the ground and whacking them before they get up.  Just keep at it until the trophy unlocks.
  • For the "Catch!" trophy, you need to chuck a grenade at one of those fast-running Infected.  You can only use a grenade, not a molotov or deobomb or anything else.  If you can't find grenades, you can buy them off of certain merchants (there's one in the jungle map).  Once you got a grenade, use it on an Infected wherever you see one, then BAM!
  • For the "Swing Them Sticks" trophy, you simply need to go into your options menu, and change the fighting style from digital to analog.  Now, using analog controls is weird, so you'll have to experiment with it for a bit.  Once you get the hang of killing walkers with it, kill 150 more and the trophy is yours.  Then you can go back to the digital control scheme.
  • For the "There and Back Again" trophy, you'll need to make sure that you've visited 57 locations before heading off to the prison.  If you don't have that many locations listed, you will need to explore around to find the missing locales.  The latest patch should ensure that all locations will unlock for you, but keep in mind that there is a glitch with the city gas station that may cause you to miss out on one location.  Otherwise, make sure you visit every green dot on the maps.  As for the prison levels, just do every quest, and the locations will all unlock one after another, and you will get the trophy before reaching the game's end.
  • When levelling up, you'll get a trophy for reaching level 10, level 25, and level 50.  Reaching level 50 is a real pain, because you will need to play through the whole game twice to get that much experience.
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Posted in action, Dead Island, FPS, guide, horror, RPG, survivalist, tips, trophy, video game, zombie | No comments

Video Game Review: Dead Island

Posted on 09:07 by john mickal
You know, there are just some days when you just want to slay a whole hoard of zombies.  Look at them, wandering around all slow and stupid, chewing on guts and human flesh, covered in blood...they were just asking for it!

As if there aren't enough zombie horror games on the market, Dead Island offers the experience of living through a zomie-pocalypse with full attention to how you'd survive, how you'd scavenge for supplies, how you'd find (sometimes inventive) ways to fight them, and eventually how to escape.  One key novelty to this game will be it setting; sure, you've seen zombies take over shopping malls and cities and everything, but why not a lavish island resort?

Dead Island is basically an RPG first and foremost, much like Fallout 3 or the recent Elder Scrolls games, but not quite as in-depth.  You get the option to pick one of four possible characters, and build up their skills as you go.  It's pretty impressive how the game makes the experience harrowing and unnerving at first, but as you level up and face new enemies, you eventually become an efficient, hard-edged zombie-killing machine.  It's especially rewarding to comb through the game's expansive maps, finding great loot and finding cool things that you can eventually piece together into lethal improvisational weapons (not quite as inventive as Dead Rising 2, where you can invent crazy things like a rowboat oar with chainsaws on either end, but in Dead Island I was always pleased to watch zombies get zapped by my awesome electric katana!).  Overall, the game offers loads of pleasing, easy-going exploration and questing, but also has enough peril everywhere to keep you on your toes.  Enemies level up with you, so you're never short on finding zombies that will earn you experience and quality loot.  Above all, the control scheme is very fluid, intuitive, and easy.  The combination of all these aspects make the game extremely addicting.

The story for this is pretty much hobbled together to get you from the resort to the city to the jungle to the laboratory and then to the prison, all in that order.  It touches upon more of the same of what you'd see in any zombie story:  survivors band together, struggle against insurmountable odds to find supplies and escape, blah blah blah.  This game is filled up with heroes who aren't particularly likable, but they all offer their own brand of personality, and therefore their own brand of fighting styles and strengths.  There are moments in the game where they tried to pull at some heartstrings, but it's never really all that convincing.

As for the game itself, it's not without problems.  You can expect occasional glitches with the graphics; they tend to be rendered slowly when you fast-travel, you can expect to see rocks and trees disappearing or floating sometimes, and you do run across the occasional levitating object.  There are plenty of areas you can walk across where you really aren't supposed to.  Sound may cut in and out, depending on the situation (it's usually the case where a zombie's cry gets cut off after you killed it, or after running out of earshot).  There are even one or two glitches affecting trophies.  Heck, I even did have a freeze-up or two.  Oh yeah... the final boss is a joke too.

But you know what, the game still works well enough (and it definitely doesn't freeze up as often as Fallout:  New Vegas or anything).  The graphics are generally pleasing, when they are rendered in full.  Sound quality is phenomenal, and succeeds very well at creating an unnerving atmosphere.  Level and map designs are great, and features loads of great-looking settings, props, costumes, weapons, and everything else.  Voice-acting is pretty cheap and cheesy.  Music for this game is decent.

If you're like me and you just craved a great open-world zombie-pocalypse sim, then this game should be right up your alley.  Recommended!

4/5 (Entertainment:  Perfect | Story:  Pretty Good | Game:  Pretty Good)
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Posted in FPS, horror, PC, PS3, RPG, survivalist, video game, Xbox, zombie | No comments
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john mickal
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